![]() It’s not like Diablo’s the kind of game where you’re going to pore over tomes and books for hours, but being able to do so without forcing your co-op partner into the same activity would be appreciated. When you interact with something in the environment that triggers a small pop-up text box, for some reason this completely immobilises both you and your couch co-op partner. Yes, you can manage your skills and inventories simultaneously, as well as talk to merchants and buy and sell items, but this independence doesn’t extend to things like interacting with signs, bits of lore, or other ‘readables’ in the environment. ![]() Make no mistake, couch co-op in Diablo 3 was a blast a decade or so ago, but by today’s standards it’s pretty archaic, such as how players can’t enter any menu screens independently of each other, which means you have to wait your turn when the other player’s levelling up, salvaging gear, browsing their inventory, transmogging, or any of the other million things you do on menu screens in Diablo 4 (just imagine the tedium of doing this with four couch co-op players).ĭiablo 4 does fix this stuff, but only to an extent, and the more you play the more half-baked it feels. But let’s talk about the couch co-op experience itself, which hasn’t improved as much on Diablo 3’s antiquated co-op system as it should have.
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